Thursday, 20 November 2003

Keep your 3D spaces offline

Greg Costikyan on 3D worlds and games:
Supposedly, virtual worlds will eventually be our interface for everything online, a far friendlier and more fun and "easier" interface than, say, eBay. This is, when you think about it, a crock of shit; when I want to buy a shirt, I for sure don't want to walk through a virtual mall. In fact, the reason I go online to buy a shirt is to avoid walking through a goddamn mall. Give me quick access to your shirts and swift checkout, and I'm a happy puppy. Search and shopping cart in a web browser is what I want, thanks, not some high-concept notion of a high-touch universe. 3D worlds are lousy ways to find most of the things you want, precisely because they use the phenomenological universe as a metaphor.


Exactly. We can transcend space and time here, and we like it that way.

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