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Showing posts with label social. Show all posts
Showing posts with label social. Show all posts

Monday, 2 November 2009

We'll be Fruitful, Virile and Fertile, they can keep Viral

This weekend, Adam Penenberg wrote a post at Techcrunch Let’s Kill “Viral”: It’s Time For a New Word in which, after being ridiculed by radio hosts over the title of his book 'The Viral Loop' he says:

The problem, I think, is the word “viral,” which comes from biology and was retrofitted to cover the phenomenon of word-of-mouth—or on the Web, so-called “word-of-mouse”—dissemination of ideas. I propose we kill it and replace it with something better.

Now this is a topic I've spoken and written about before, but I think Adam is missing the point again.

As I said then, if you behave like a disease, people develop an immune system. I don't think changing the name is enough - we need to change practice too. Viruses are exploitative - they hijack normal reproduction to propagate their genes at the expense of the host. This is an accurate metaphor for the kinds of scammy social applications that Mike Arrington described in his Scamville: The Social Gaming Ecosystem Of Hell post this weekend, aimed at the same app developers I was talking to originally in 2008.

When I read Adam's interview with Caterina Fake it was obvious that Caterina's expert Tummling was key to Flickr's growth, and it didn't fit Adam's 'Viral' framing. Caterina says:

But a game built for adults, where communication could come more freely, would mean the social interactions would be much more fruitful.

They also have this exchange:

Penenberg: There's both a good and bad side to virality. Products with viral hooks that are so strong they coerce people to sign up--in order to achieve a huge initial viral rush--are obviously bad. Not only do they alienate users, they don't lead to a sustainable business. On the good side, you have organic growth, which comes as a natural byproduct of something that spreads simply because people like it--eBay, Hot or Not, and Flickr. I can't think of an antonym for it.
Fake: How about brute force growth?
Penenberg: That's good. Maybe we should trademark the term.

Clearly Adam is struggling with his stale metaphor here, trying to come up with better terminiology. When I mentioned this on twitter, Caterina responded with
Things on the internet grow fungally, not virally. The metaphor is completely wrong.
and
I was a former member of the SF Mycological Society. Mushrooms are the fruiting bodies of mycelia, underground...

Which fits perfectly with my organic reproduction metaphors.

So lets keep the term 'viral' for explotatative applications that violate trust to reproduce against the interests of their hosts, and we can use organic terms like 'fruitful', or if we insist on alliterative euphony, 'virile videos', 'fertile films' and maybe even 'philoprogenitive photographs'.

Posted by Kevin Marks at 14:22 1 comment:
Labels: fruitful, organic, social, social objects, viral, viral marketing

Monday, 4 August 2008

Social Disease, or making magic?

Suw is musing thoughtfully on the overtones of describing something as ‘social’:

Monica thanked me for the explanation, saying that she was glad I had elaborated as she had thought, and I hope she forgives me for paraphrasing, that 'social software was something awful, like social workers'. That really made me think, and I haven't quite got to the end of where that throwaway comment has led me.

Is 'social' the problem with social software? Certainly in the UK, 'social' has some rather negative connotations: Social workers are often despised and derided as interfering, and often incompetent, busybodies. Social housing is where you put people at the bottom of the socioeconomic heap. Social sciences are the humanities trying to sound important by putting on sciency airs. Social climbers are people who know how to suck their way up the ladder. Social engineering is getting your way deviously, by using people's weaknesses against them. Social security is money you give people who can't be bother work for themselves. Socialism is an inherently flawed system that is prone to corruption. Social disease is venereal.


This reminds me of early in the Social Sofware story:
The SSA meeting was fairly chaotic - perhaps reflecting the diverse meanings of 'Social'. Clay Shirky did not show up (or if he did, did not speak up); Dave Winer later poured scorn on the efforts, implying it was all about social climbing.

Friedrich Hayek famously said that the word 'social' empties the noun it is applied to of their meaning. Hayek goes on:

...it has in fact become the most harmful instance of what, after Shakespeare's 'I can suck melancholy out of a song, as a weasel sucks eggs' ( As You Like It , II, 5), some Americans call a 'weasel word'. As a weasel is alleged to be able to empty an egg without leaving a visible sign, so can these words deprive of content any term to which they are prefixed while seemingly leaving them untouched. A weasel word is used to draw the teeth from a concept one is obliged to employ, but from which one wishes to eliminate all implications that challenge one's ideological premises.


Perhaps the problem is that the social realm is the realm of trust, so saying things are social is asserting "trust me". As Adam Gopnik writes on magic in the New Yorker:

But the Too Perfect theory has larger meanings, too. It reminds us that, whatever the context, the empathetic interchange between minds is satisfying only when it is “dynamic,” unfinished, unresolved. Friendships, flirtations, even love affairs depend, like magic tricks, on a constant exchange of incomplete but tantalizing information. We are always reducing the claim or raising the proof. The magician teaches us that romance lies in an unstable contest of minds that leaves us knowing it’s a trick but not which one it is, and being impressed by the other person’s ability to let the trickery go on.[...]

I saw, too, that David Blaine is absolutely sincere in his belief that the way forward for a young magician lies not in mastering the tricks but in mastering the mind of the modern age, with its relentless appetite for speed and for the sensational-dressed-as-the-real. And I thought I sensed in Swiss the urge to say what all of us would like to say—that traditions are not just encumbrances, that a novel is not news, that an essay is a different thing from an Internet rant, that techniques are the probity and ethic of magic, the real work. The crafts that we have mastered are, in part, the tricks that we have learned, and though we know how much knowledge the tricks enfold, still, tricks is what they are.

Posted by Kevin Marks at 00:11 No comments:
Labels: social, social media, social software

Sunday, 8 June 2008

How not to be viral

Graphing Social Patterns East is on tomorrow, and I'm sorry not to be there, though m'colleague Patrick Chanezon will be. However, reading the schedule I notice the word 'viral' is still much in evidence.

If you behave like a disease, people develop an immune system

At the Facebook developer Garage last week, I heard a developer say: when I hear 'viral' applied to software I replace it with 'cancerous' to clarify. A few months back I wrote that social Apps should be Organic, not Viral, and at Google I/O last week I expanded on this with m'colleagues Vivian Li and Chris Schalk. Here's an overview of the alternative reproductive strategies to being a virus that we came up with:

r-Strategy - scatter lots of seeds


Break free
Originally uploaded by aussiegall

Some plants and animals, like dandelions and frogs, rely on having huge numbers of offspring, with the hope that a few of them will survive - this is known as an r strategy. In application terms this is like wildly sending out invitations, or forcing users to invite their friends before showing them useful information. It may help you spread your seed, but most of them will die off rapidly.

K-Strategy - nurture your young

proud Mama

Proud mama
Originally uploaded by debschultz

Mammals take the opposite strategy; they have a few young, and nurture them carefully, expecting most of them to grow up to adulthood and reproduce themselves. This is known as a K strategy. This translates into software by following Kathy Sierra's principles to create passionate users who will share your application through word of mouth. Another way to nurture your users is to encourage them to use your application before they have to install it, as Jonathan Terleski describes.


Fruiting - delicious with a seed in


help yourself
Originally uploaded by *madalena-pestana*

Many plants encourage their seeds to be spread more widely by wrapping them in fruit, so that animals or birds will carry them further, eating the fruit and helping the seed to propagate. The analogy here is in making sure your invitations aren't just bald come-ons for your application "a friend said something - click here to find out what" - with a forced install on the way, but instead are clearly bearing gifts to the receiving user, so they will want to click on the link after seeing what is in store. This is one of Jyri Engström's principles for Web 2.0 success with Social Objects.


Rhizomatic - grow from the roots up


Sweetness / Dolcezza
Originally uploaded by WTL photos

Another reproductive strategy that many plants, including strawberries and ginger use is to send out runners or shoots from the roots, so that they spread out sideways, from the bottom up, known as rhizomes or stolons. The analogy here is for social applications that spread through appearing in users activity streams and via entries in application directories, growing outwards through the 'grass roots' runners that they send out as part of their normal usage.


Being dumb gets low CPMs

A lot of the debate around viral applications reminds me of a David Foster Wallace quotation:
TV is not vulgar and prurient and dumb because the people who compose the audience are vulgar and dumb. Television is the way it is simply because people tend to be extremely similar in their vulgar and prurient and dumb interests and wildly different in their refined and aesthetic and noble interests.

Social networks aren't like TV - everyone sees something different in them. If you want to gather engaged, inspired, interested and indeed valued users, write an application that speaks to their refined and aesthetic and noble interests, and see how they will spread it through their social networks to find the others who share their interests.


It was interesting to see Slide redirecting away from virality today. GSP West was on at the same time and place as eTech, and I heard some eTechies refer to it as 'Grasping Social Parasites'; I hope that the growing realisation that a disease is not a good model to base your business on means that tomorrows conference will spread a better reputation for GSP East.

Posted by Kevin Marks at 23:49 10 comments:
Labels: grass roots, GSP, rhizomatic, social, social networks, social objects, viral, viral marketing

Friday, 13 July 2007

Social networks - what's the Object-ive?

One way of thinking about social networks is through "social objects" - the cultural touchstones and shared ideas that we use to bridge our Dunbar-constrained networks to broader communities. We all do this - use some shared object as a point of conversational reference. Here in the US it tends to be sports teams activities; in the UK there's always the weather to fall back on. (This fails in California because it's too predictable - when I came here in 1998 it took me a while to realise that saying "beautiful day again" was like saying "I see gravity's still working" to Californians).

Talking about social objects is nothing new - Jyri discussed them at length back in 2005, and danah dissected Friendster's suicide in 2006 when they killed off the Fakesters (user profiles that represented social objects like "Jack Daniels" and "Burning Man").

Where I find the 'Dunbar number' idea falls down is that social network connections, like so many other human-made things, are power-law distributed. The small number of highly-connected entities that fulfil the role of social objects are sometimes people. If you think about celebrities, they clearly fit- being able to discuss Brad and Jen and Angelina's latest shenanigans binds you in, and shows like American Idol are designed to draw on this need, giving the Faustian bargain of fame in exchange for objectification.

Different social network services can be distinguished through the different kinds of object that lead to their success. Friendster's expulsion of Fakesters, and later attempts to use TV characters is one example; MySpace's embrace of independent bands and FaceBook's initial use of Universities as touchstones help explain their divergence. LinkedIn has Companies as their touchstone, Orkut has it's communities, which are often used as badges for the users to express their identity. Suicide Girls is a blog network focused around models-as-objects, last.fm uses songs and bands, Flickr uses photos, Dopplr uses places.

Looked at in this way, James Hong's attempt to change the core objects of HotOrNot from pictures of strangers to pictoral self-tags he calls "Stylepix" seems an interesting experiment.

Making sense of the different object graphs and how they interact with the social graphs in these overlapping sites will keep lots more researchers busy, I'm sure.

Posted by Kevin Marks at 01:02 No comments:
Labels: cultural objects, social, social networks, social objects, touchstones

Friday, 29 June 2007

Open versus Closed - code and networks

I read two things this morning in praise of closed systems and fêting their future dominance, both by people who should know better. Bob Cringely praises Adobe's Flash, and predicts that AIR will take over the world because Flash can be made to run on cellphones. Clearly, this is wishful thinking on Adobe's part. There is a standard for creating user interfaces that has many orders of magnitude more developers than Flash, is installed on every computer and nearly every cellphone already, and is powerful enough that even Steve Jobs didn't dare to leave it off the iPhone, and that's HTML.

Cringely says:

Once you own the interface to every mobile device you can make those devices talk more easily to your networked applications than possibly to those from Apple, Microsoft, or Sun. As we move toward a fully mobile Internet, compliance with mobile APIs will be more important than what operating system is running on the server, which is why I believe Adobe is putting so much effort behind AIR and Flex.

"Owning" interfaces is not something that you can do when there is an existing interface that is simple, powerful and deployed on every device imaginable already. That would be HTTP - Cringely's piece starts by saying how HTML has made it beyond ubiquity to invisibility, but HTTP is so invisible he doesn't even notice that it's there (let alone TCP or UDP).

Marc Andreesson also has a good underlying point about the Valley's short attention span with regard to technologies, but he too ends up praising a closed application model, in this case Facebook's. They provide access to their users under sufferance, and clearly can't provide access to users of otehr social networking sites. For Marc to back a closed system like this when he has built his career on open ones is odd to me. Kottke puts this well:

As it happens, we already have a platform on which anyone can communicate and collaborate with anyone else, individuals and companies can develop applications which can interoperate with one another through open and freely available tools, protocols, and interfaces. It's called the internet and it's more compelling than AOL was in 1994 and Facebook in 2007. Eventually, someone will come along and turn Facebook inside-out, so that instead of custom applications running on a platform in a walled garden, applications run on the internet, out in the open, and people can tie their social network into it if they want, with privacy controls, access levels, and alter-egos galore.

Dave Winer agrees it is time to do this:

Eventually, soon I think, we'll see an explosive unbundling of the services that make up social networks. What was centralized in the form of Facebook, Linked-in, even YouTube, is going to blow up and reconstitute itself.

The thing is , pace Andreesson, we have been working on building a consensus to express these connections in an open way for a few years now. We already have a way to express social networks and personal information online. We have hCard for expressing contact information and authorship, and we have XFN to express social connection. Twitter, Dave's experimental platform, already supports this. Lets continue to spread it further.

Posted by Kevin Marks at 11:26 No comments:
Labels: emergent, facebook, flash, hcard, HTML, http, iPhone, microformats, mobile, semantic web, social, standards, xfn
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